Select the BuildingEngine gameObject, hit the "SAVE MAP" button. Enter "tinyHouse" in the textfield and hit "SAVE". As the "tinyHouse" saves already exists, you need to confirm. Hit the "OVERWRITE" button.
To load the tiny house, select the BuildingEngine gameObject, hit the "LOAD MAP" button and then hit the "tinyHouse" button.
In order to load through code the tiny house map, you can use the following script :
using UnityEngine;
using System.IO;
using System.Xml;
using BuildingEngine;
public class TinyHouseLoader : MonoBehaviour
{
private void OnGUI()
{
if(GUI.Button(new Rect(20,20,180,20), "Load tinyHouse"))
{
LoadAndBuildTinyHouse();
}
}
private void LoadAndBuildTinyHouse()
{
//load XML data and parse it
string s = File.ReadAllText("Assets/saves/tinyHouse.xml");
XmlDocument doc = new XmlDocument();
doc.LoadXml(s);
XmlElement mapXML = doc.DocumentElement;
Engine.Map = Engine.decoder.DecodeToMap(mapXML);
Engine.designer.SetHigherIndexes(Engine.Map);
//build map
Engine.Build(Engine.Map);
}
}
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